Still, most people take Augmented Reality and Virtual Reality as the gaming or entertainment technologies that can extend our visual perception and deliver an immersive experience. While the AR games like Pokemon Go and plethora of VR headsets and games already cemented this notion, many of us do not have any idea about the serious implications of these technologies for crucial sectors such as education and healthcare. Particularly for education, AR and VR technologies have brought new possibilities. The immersive learning environment has now become a reality, thanks to these technologies.
Let us explain the key benefits offered by AR and VR technologies for education and how they are transforming the learning experience.
AR into Classroom
Augmented Reality and Virtual Reality used creatively in the classroom environment can take learner engagement to a new level. From creating virtual examples to incorporating gaming elements for learner evaluation to augmented outdoor learning, today’s learning can break the barriers of classroom walls to make education a more immersive and engaging experience.
For example, Medical Students in their laboratories, while scanning human organs and body parts, can actually get more informed about those visuals on their mobile screen in real-time. Instead of listening to how different types of dinosaurs used to look and behave, the 3D card dinosaur models built by VR app developers will allow you to see them in different contexts like their movement, the way they used to devour their prey, etc.
AR Based Medical Education with Virtual Patients
Particularly in medical and healthcare education, the use of Augmented and Virtual Reality can have great significance. The virtual human body models can help students to learn human anatomy in depth. The simulated human body representing a variety of demographic qualities, ages, and medical conditions can help students to learn a lot of things in-depth that with practical exposure to the deceased body is impossible or time-consuming.
Thanks to the use of virtual bodies in medical education facilities, learners can now have hands-on experience with surgeries. The virtual surgeries can help students learn faster and better with least exposure to risks of wrong treatment common to medical colleges.
VR Based Field Education
Field trips or on-field learning is the key to many disciplines of education. But several constraints like budget, availability, time, and place come as roadblocks to field education often. Virtual Reality based field trips can now fulfill this shortcoming and can bring all the benefits of field education right within the classroom.
For example, Google Expeditions now allows little learners to roam with dinosaurs around them in a virtual atmosphere and learn about these prehistoric mammals in more detail. Similarly, an immersive VR based flight training module can help pilots and air-jet fighters to learn about the crucial practical tricks and measures sitting inside a virtual cockpit.
VR Based Arts Education
Virtual Reality is mostly about an immersive audio-visual experience that completely makes you feel taking part in a different environment outside of your immediate physical Reality. Also, For education on art and craft, VR can play a huge role. When learning about the influence of Cubism on architecture, instead of reading those fat texts, you can just run a VR video on the headset and have a virtual tour around the most important Cubic architectures around the world.
Most institutes often lack state of the art well-equipped laboratories with everything to cater to the practical education needs. Budget is primarily a big constraint besides many others. For all such institutions, virtual labs can bring a new possibility and hope. The young scientific minds and scholars now can take part in most sophisticated laboratory experiments and observations thanks to the simulated virtual labs. From the use of AR-based 3D models of living creatures to virtual chemical experiments by choosing materials on your screen, in numerous ways, virtual labs can fulfill the lack of real laboratories in institutions.
Whether you want to learn about the basics of programming or want to learn a new foreign language or want a crash course on human anatomy, instead of seeking a tutor in the vicinity, you can learn all these through mobile apps. Virtual tutoring took this online or mobile learning to the next level by allowing the scope of immersive audiovisual learning. You can take part in a fully-fledged curriculum on visual design through a VR based app against a subscription. The VR tutoring brought more professionalism besides ensuring enhanced hands-on training without any constraints of time and place.
How VR and AR Benefited Education?
Now that we have explained some of the best-known use cases of VR and AR in education and how they benefit learners, we need to summarize the benefits of this immersive learning experience in brief. Here below, we mention the key advantages of VR and AR-based education.
- VR and AR-based education will suit a variety of learning capabilities and different competence levels.
- Thanks to the VR and AR-based learning experience through mobile screens, learners can stay abreast of the right information and approach all the time.
- By incorporating game-like entertainment value and competition, VR and AR-based learning make learners learn faster.
- VR and AR-based education empower the educational facilities to deal with their budget constraints for outdoor education and laboratories more easily.
- VR and AR modules insisting more on hands-on training helps to create professionals and experts for real-life solutions.
- For certain industries like manufacturing, healthcare, marine, and aviation, virtual training will help to avert risks.
- Most notably, virtual training and education completely do away with the constraints like time and availability.
With such an overwhelming range of benefits, VR and AR seem to have the potential of transforming the education system completely. Well, we can see this transformation to take place within our very lifetime, as it seems.
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